Primary skills
· Creating a production pipeline of the animation projects from scratch. Also setup Shotgun (+ SG Desktop Toolkit).
· Python programming, creating pipeline tools.
· Autodesk Maya/Houdini shading, lighting and render setup (Mantra, Renderman, V-Ray, Redshift, Mental Ray)

Experience details

· Block-17, Saint-Petersburg (www.twitter.com/Block17Game,www.t.me/block17game) (2021 - present)
Co-Author / Technical Artist / Pixel Artist 

Computer pixel art horror game that the two of us are developing from scratch. I do world design, pixel art, sound design, technical artist duties. Unity engine.

· Freelance, (2019 - 2022)
Lighting TD/Pipeline developer
Lighting, writing scripts for pipeline (Python, Maya, Blender), setup shaders (Arnold, V-Ray, Redshift), visualization. 
Clients: Sergey Parkhomenko (well-known Russian journalist), Fluxif (Switzerland), Animschool (USA), Glukoza Production (Russia), 3d Sparrow (Russia), Caramelandco (Russia), B-Water Studios (Spain)
***
· Social Quantum, Saint-Petersburg (www.socialquantum.ru) (2017 - 2019)
Lighting TD / RnD
Startup project. Lighting TD. Writing scripts (Python), technical and pipeline optimization of production, setting shaders and light (Redshift). Intensive work with Unreal Engine 4. Also integrating Shotgun Software into pipeline (also SG Desktop toolkit).
***
· White Ball Studio, Saint-Petersburg (2015 - 2017)
Lighting TD / RnD
Startup project. Lighting TD. Writing scripts (Python), technical and pipeline optimization of production, setting shaders and light (Redshift).
***
· MARO Studio/Open Alliance Media, Saint-Petersburg/Moscow (Trailer) (2012 - 2015)
Lighting TD
Startup project. Lighting TD. Renderman. Starting a new project from scratch. The solution of complex problems related to visualization. Writing scripts for production (Python).
***
· Glukoza Production, Moscow (“Savva” project, www.glukoza-production.com) (2011)
Lighting / Layouting
Moving to Moscow to improve my skills in visualization. Lighting and rendering (mental ray). Starting to learn programming on Python.
***
· Studio Petersburg, Saint-Petersburg (“Smeshariki (Kikoriki)” project, www.kikoriki.com) (2008 - 2011)
CG Artist
Starting to learn programming on MEL. Modeling. Visualization in Renderman. Writing first scripts for production.
***
· diForma Studio, Saint-Petersburg (various commercials and animation projects) (2007 - 2008)
Junior CG Artist
My first steps in CG. Modeling, texturing, shading in Maya (mental ray and V-Ray), visualization.

Education
· Saint-Petersburg State University of Aerospace Instrumentation (left after the first year because of working in animation)
· Saint-Petersburg Technical College of Management and Commerce (2000-2005)

Awards
Cgsociety.org     ·     3DTotal.com     ·     3dvf.com     ·     Render.ru     ·     Arttalk.ru     ·     3dmir.ru
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